In the Oxford English Dictionary animation is defined as:
"The technique of filming successive drawings...to create the illusion of movement when the film is shown as a sequence."
Animation as an art form is at an all time high. With the huge box office performances of the Toy Story and other Pixar and Dreamworks films, and the consistently high television ratings of The Simpsons and the like animation has never been bigger or better! It is no longer seen as a medium of entertainment purely for children and is reaching across the generations.
As the popularity of animation has grown, so has the desire to own a piece of the action. Collecting animation art is one of the fastest growing pastimes worldwide today. This simple guide will provide a potted history of animation art, an outline of the forms of animation art that exist and some guidelines which should be considered when looking for animation art.
Humble Beginnings
Animation as we know it has existed since the mid-1890s. Traditionally the art for these films was thought of as a means to an end. It was the actual, final film that was always the valuable part of animation. Accordingly, after the production was finished, the art was no longer needed. Sadly the art from most animated cartoons was either destroyed, or washed clean and re-used to save money. The only exception came with typical foresight from Walt Disney, who began to save most of his animated material. He was the first to develop an archive to assist his artists when they would make other animated films. Other studios destroyed or discarded most of their production materials causing the surviving art to be most rare and valuable. Other than Disney, most of todays older pieces survived only because of a few instances where animators or studio workers would take a piece home. |
Walt Disney - Displayed Foresight |
Snow White - the first feature length cartoon |
Disney was not surprisingly also the first studio to attempt to market animation art. In 1938 Walt struck a deal with the Courvoisier Gallery to sell original production elements from the first full-length cartoon Snow White. Pieces sold at the then extraordinary sum of $75 dollars. The unfortunate beginning of W.W.II. hampered the efforts of Disney, and caused the company to discontinue this project. The Disney Company tried again many years later, when they began to sell their original art in their new theme parks. Despite their moderate success, this late in the century animation art was still thought of as excess material from the making of the films, and the asking prices of $5-$50 reflected this thinking. It was not until the early 1980s that other studios started to follow the lead of Disney and began to sell and market materials from their animated films. Today animation art is considered one of the most desirable collectibles in the world. The Disney cels that were selling for $5 are now selling for many thousands, and animation art as a whole has seen a dramatic increase in prices and appreciation over the last few years. Now, most of the major studios are aware of the significance and value of animation art. They have developed special art programs, so collectors and fans can buy representations of their favorite characters and cartoons, while owning a piece of history. |
A normal film is shot at 24 frames per second. Animation is also shot at the same speed but is usually "shot on twos." This grandiose term simply means every cel is photographed twice. This means that for every second of animation there will be approximately 12 cels, 720 for every minute and 43000 for an hour. However, the numbers are not quite as straight forward as this. Not every second of animation is in full motion - particular scenes are frozen and there is little to no movement. In many cases only certain body parts move, such as the mouths to reduce time and costs. These limited animation techniques significantly reduce the amount of available animation. Furthermore, not every cel is salable. Many cels will just be for special effects, or will only include only body parts, some may have eyes closed, images may be cut off, or some may just show the character`s rear end! Such cels are common to any production.Usually, in any animated film, it is estimated that only 10% of the production is marketable. This necessarily reduces the availability of quality images, and for popular features demand will inevitably outweigh supply.
Cel | A clear piece of plastic. Usually made of acetate or mylar. Earlier cels can be made of nitrates that are less durable. |
Production Cel | A cel that was actually photographed and used in the making of an animated film. |
Publicity Cel | A cel that was produced by a studio to promote an animated film, given away to guests and produced in no set quantities. |
Colour Model Cel | A cel that was painted to suggest the colours that were to be used for each character. These may not be the actual colours used in the final production. |
Model Sheet | A group of different poses and angles of one or more characters to serve as models for the animators to ensure consistency. |
Rough Drawing | A sketch drawing created by the head animator to show key character motions or expressions. |
In-between Drawing | A drawing usually done by a clean-up artist who will either clean up the head animator`s drawings or will offer his own. |
Layout Drawings | A layout artist draws each key scene in the feature to show the motion of the character and their relationship to the rest of the scene. |
Storyboard Drawings | A sequence of very rough sketches of the entire feature, Gives the director and animators an opportunity to see the story from beginning to end. |
Backgrounds | The art underneath a cel. Tends to be done in acrylics or watercolors. |
Stock Scene | A particular sequence that is re-used in other animated films of the same nature; for example every time Prince Adam turns into He-Man the same footage is used. |
The Limited Edition Market
Since production cels and drawings are rare and one of a kind, there are times when collectors are not able to purchase their favorite characters or scenes. There are also many times when the original art is either not available, has been lost, or possible destroyed. To help satisfy the public`s increased demand for quality animation art, many companies now produce limited editions. These limited editions can come in various forms and at different prices. The two most popular are hand-painted cels and Seri-cels.
Hand-painted
Limited Edition Cels |
A typical Disney Limited Edition Sericel - recreated painstakingly |
A Few Pointers
These are just a few things which you should bear in mind when collecting animation art:
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Generally animation art, like all forms of art, is a very personal thing. If you like it buy it, if not then don`t! Cartoons are a universal language, enjoyed by the young and the old, by both males and females, they have something for everybody. We hope you will be able to find the piece that means something to you at Autograph City!